Mathew Sherry

Game Developer

mathew.j.sherry@gmail.com

About Me

I am a skilled Game Developer, specializing in gameplay programming. Expert C# and Unity developer with 7 years of professional programming experience.

Resume PDF

Skills

Game Development
C++
Photoshop
Game Design
Visual Studio
Web Development
Unity
Git
LUA
C#
Blender
Substance Designer

Games

Soul Reap

2019
Solo Developer
LD 45 Submission - 63rd overall, 9th in graphics. Upgrade your skills and fight through an atmospheric bullet hell

Vis À Vis

2019
Lead Artist | Blueprints Programmer
840+ downloads, 2600+ views. Walk through portals between the mirror dimension and the real world. Atmospheric horror puzzler

Infection

2019
Gameplay Programmer
5th place in the Wowie game jam hosted by Jonas Tyroller. Heal a world that is being corrupted by poisonous creatures in this 3D platformer

World's End: Cat

2019
Solo Developer
One button game developed as a challenge during a game design course. Fling axes at flying cats, collect upgrades, and face off against mini bosses

The Last Battle

2019
Gameplay Programmer | Texture Artist
Real-time strategy game with resource management and an enemy AI to play against

Stranded

2019
Sound Designer
I designed the sounds for this game and collaborated on conceptualizing the game while building The Last Battle at the same time. A unique platformer where you fling yourself around planets to get to your spaceship

Busy Hell Tycoon

2019
Gameplay Programmer
Submission to Ludum Dare 44. Includes an online leaderboard. Build a graveyard where each building either takes or gives years to your life

Turtle's Ransom

2019
Gameplay Programmer | Artist
Developed over a weekend for fun and to try out a more art-focused game. You can collect and wear hats as well as collect your turtle children so they follow you around in a line. Some players have fun making musical tunes in the main menu

22 H

2019
Gameplay Programmer | Artist
A story game about life, death, and stagnation. 9th place submission to Mini Jam 23

Car Parkour

2019
Gameplay Programmer | Networking Programmer
Multiplayer car racing game with Rocket League mechanics. Developed for fun over a weekend

Spellshift

2019
Gameplay Programmer | Artist
Alchemy game developed for Geta Game Jam 6. Involves a magic crafting system to create different spells by combining elements that you collect

What Fire

2019
Gameplay Programmer
Developed in 7 hours as a fun challenge. Put out fires and protect your family

Robo Chase

2018
Gameplay Programmer | Artist
Developed for the Retro Platformer Jam and earned 1st place in the Technical category. Two player chase game where one player is trying to set off traps and escape and the other is trying to chase them down and shoot them

Deception Royale

2018
Gameplay Programmer | Networking Programmer | Artist
Developed for the university game jam in Klagenfurt, Austria. Play with friends in a competitive online deathmatch